The Platform

Two cohorts, one connected system

Youth STEAM pipeline (grades 3-12) and adult upskilling (ages 18-45) share one infrastructure backbone — transportation, meals, wellness, and data.

Students collaborating
Dual-Cohort Model

Designed for youth and adults

Shared infrastructure creates efficiency. Distinct cohort designs protect quality and relevance.

Youth Cohort
Grades 3 — 12

A developmental sequence from exploration to transition-readiness, organized by grade band. Sustained multi-year participation builds confidence and skills over time.

  • Grades 3-5: Curiosity, belonging, design-build cycles
  • Grades 6-8: Structure, coding, systems thinking
  • Grades 9-10: Authentic tools, civic contexts
  • Grades 11-12: Capstones, internships, portfolios
Adult Cohort
Ages 18 — 45

Flexible entry and re-entry around bridge skills, specialization, credential stacking, work-study, and placement or advancement.

  • Ages 18-24: Early career, structure, credential bridges
  • Ages 25-34: Upward mobility, industry change
  • Ages 35-45: Target skills reboot, supervisory growth
  • Stackable modules bank value even if paused
Team collaboration

One Infrastructure Backbone

Transportation, meals, wellness, data dashboards — shared across both cohorts for efficiency and consistency.

Wraparound Infrastructure

Support services that make the platform work

These aren't optional add-ons — they're performance infrastructure built into the operating model.

STEAM Pathways

Five priority pathways

The Learner Journey

From first contact to career launch

01
Explore

Build curiosity, belonging, and identity through hands-on STEAM.

02
Build

Develop technical fluency, teamwork, and documentation skills.

03
Apply

Capstones, internships, and employer-connected experiences.

04
Launch

Portfolios, credentials, and transition to college or career.

See the economic impact

$40.8M over 10 years. 9,540 participants. 1:10 state leverage ratio.

View Impact Employer Alignment